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Showing posts from October, 2017
This small game is a final project for Game Design class. I wanted to create something funny and sarcastic, and that's why it's called "Maid for Combat," pun intended. Special thanks to Maxwell Moyer, who was helping me in designing the game.

I did try to port it to Android but failed miserably since Unity 3D and Android are not very "friendly" to each other especially when it comes to leaderboards, achievements, and other g-services.

Download Windows: Maid for Combat [Google Drive]

Island is a short extra credit project for Game Design class. This game is essentially a horror experience and "walking simulator." It wasn't especially challenging to create, but I made to test out different tools in Unity 3D (colliders/events), sound, camera effects etc.
Download Windows: Island [Google Drive]