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Recent posts
"Erie" is a combination of games like Silent Hill and Resident Evil 1-3 and ideas of fear and horror from works of H. P. Lovecraft and Junji Ito. There's much work to do, especially because of new to me engine - Godot, but I will work hard to make "Erie" the first big-scale project of 4R Studio. Thank you, further updates are coming soon.
"The darkest night fell upon Lordran, and Knight Solaire of Astora is resting from his quest of finding his own "sun." During the night - the journey becomes harder and hope seems distant because there is No Sun to Praise." Google Play Link I know that I'm not a great artist, but I wanted to share my feelings of hopelessness through this so-called "a piece of visual art" since my family faced so many challenges this year. I tried to replicate the feel of old adventure games, and I hope you will enjoy having it on the home screen of your device. Thank you.
A lot of people, and game critics as well, think that Dragon Age 2 is a much worse of a game than Dragon Age Origins. However, I think that DA2 is good, but in its own way, and I'll do my best to explain why I think so. BioWare made the game much better, yet it brought such a massive number of changes that people didn't accept it. In other words, gamers disliked the game not because it's worse but because it's so different compared to the first one. Even though any story/plot is a subjective matter, I think that DA2 story is indeed objectively better. First of all, the writers have done a terrific job on making the player an important part of the story, but it does not feel like the world of DA2 revolves around the player. This is contrary to DAO where if the player doesn't exist - nothing else exists, so the second game has more mature and somewhat more realistic way of storytelling. Additionally, almost every character and every dialog have much more detail
This project has a somewhat sentimental value to me; the idea behind was to show the struggle of distance relationship, thus the gameplay is very hard. It is essentially a clone of famous "Flappy bird" but with an ability of two players playing on the same device, randomized traps, and original art. Two people, lovers or friends, can compete with each other when they meet and just have fun. It is a simple game, but I made it for a person who I was waiting to meet. Alpha version does not have sound. Available on Google Play Market: [ T&G Adventures ]
This small game is a final project for Game Design class. I wanted to create something funny and sarcastic, and that's why it's called "Maid for Combat," pun intended. Special thanks to Maxwell Moyer , who was helping me in designing the game. I did try to port it to Android but failed miserably since Unity 3D and Android are not very "friendly" to each other especially when it comes to leaderboards, achievements, and other g-services. Download Windows:  Maid for Combat [Google Drive]
Island is a short extra credit project for Game Design class. This game is essentially a horror experience and "walking simulator." It wasn't especially challenging to create, but I made to test out different tools in Unity 3D (colliders/events), sound, camera effects etc. Download Windows: Island [Google Drive]